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Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction (Jossey-Bass Guides to Online Teaching and Learning)

Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction (Jossey-Bass Guides to Online Teaching and Learning)Author: Clark Aldrich
Publisher: Jossey-Bass
Category: Book

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Rating: 5.0 out of 5 stars 3 reviews

Media: Paperback
Pages: 144
Number Of Items: 1
Shipping Weight (lbs): 0.6
Dimensions (in): 9.1 x 6.8 x 0.5

ISBN: 0470438347
Dewey Decimal Number: 371.397
EAN: 9780470438343

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  • ISBN13: 9780470438343
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Editorial Reviews:

Product Description

Jossey-Bass Guides to Online Teaching and Learning

Learning Online with Games, Simulations, and Virtual Worlds

Strategies for Online Instruction

Clark Aldrich

Learning Online with Games, Simulations, and Virtual Worlds

The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources.

Praise for Learning Online with Games, Simulations, and Virtual Worlds

"Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book."
— Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University

"At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences."
— Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary

"I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools."
— Rick Van Sant, professor of learning and technology, Ferris State University


Customer Reviews:
5 out of 5 stars Classroom Instructors-Please Read!   October 15, 2009
Jon Aleckson (Madison, WI. USA)
5 out of 5 found this review helpful

Many educators from K -16 believe that computer based simulations/games are the future. Many of us endorse moving away from the "learning to know" and promoting a "learning to be" and "learning to do" goal of education. The Internet has enabled this potential exponentially. Now the question teachers ask is: How do I incorporate meaningful simulations/games into my syllabus? Clark's book provides the answer with "a one night read" that will inspire. Here is what I appreciate about this book:
*Includes definitions and justification for the game-based learning phenomena
*Explains the various degrees of interactivity and what that means for learner engagement
*Includes explanation of the important role of the instructor/coach
*Provides ideas of how to use simulations in the classroom
*How to sell the importance of "learning to do and be"
Professors,Teachers,Educators! This book is worth purchasing! What more of my thoughts about Clark Aldrich and his work see my blog: [...]



5 out of 5 stars Excellent introduction   November 10, 2009
Stephen O'gorman (Dublin Ireland)
1 out of 1 found this review helpful

As a new entrant to Technology Enhanced Learning, I found this an excellent introduction to using simulations, games and virtual worlds for learning. The book overall was very easy to read with inciteful common sense descriptions of the different types of games and sims as well as design strategies. Strategies for getting support from management before implementing simulations and games for learning is also discussed as well as effective strategies for using these technologies.

This is my first review (of many books bought from Amazon) I would recommend this book to anyone interested in simulations and serious games.



5 out of 5 stars I have two copies   February 19, 2010
S. Thiagarajan (Bloomington, IN USA)
I have two copies of Clark's book, one a dead-tree version and the other a Kindle version. This is because Clark's books keep disappearing from my bookshelves. I cannot find one of his previous books, "Learning by Doing".

Clark's book is the best introduction to learning from highly interactive virtual environonments. I strongly recommend it to beginners -- and to experienced practitioners. Clark blends practice with the right amount of theory. His conceptualization is sound. His levels and his concept of sims as a new model of content are pragmatic and provocative. Clark's style is highly readable. He is a storyteller and a journalist. But he does not compromise the accuracy of the information and clearly separates fantasy from reality.

Many of Clark's ideas are applicable to teaching and learning in general. They are not limited to geeks.

Buy this book -- and Clark's previous books. No, you may not borrow them from me.





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